Difference between revisions of "love.audio.newSource"

(Added Constructs property.)
(Returns)
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{{param|SoundData|data|The SoundData to create a Source from.}}
 
{{param|SoundData|data|The SoundData to create a Source from.}}
 
=== Returns ===
 
=== Returns ===
{{param|Source|source|A new Source that can play the specified audio.}}
+
{{param|Source|source|A new Source that can play the specified audio. The SourceType of the returned audio is "stream".}}
 +
 
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 23:23, 1 March 2010

Creates a new Source from a file. Sources created from SoundData are always static.

Function

Synopsis

source = love.audio.newSource( file, type )

Arguments

string file
The file to create a Source from.
SourceType type
Streaming or static source.

Returns

Source source
A new Source that can play the specified audio.

Function

Synopsis

source = love.audio.newSource( data )

Arguments

SoundData data
The SoundData to create a Source from.

Returns

Source source
A new Source that can play the specified audio. The SourceType of the returned audio is "stream".

Function

Synopsis

source = love.audio.newSource( decoder, type )

Arguments

Decoder decoder
The Decoder to create a Source from.
SourceType type
Streaming or static source.

Returns

Source source
A new Source that can play the specified audio.

Examples

Load background music and play it

bgm = love.audio.newSource("bgm.ogg", "stream")
love.audio.play(bgm)

Load a sound effect and play it

sfx = love.audio.newSource("sfx.wav", "static")
love.audio.play(sfx)

Load SoundData and create a Source

data = love.sound.newSoundData("sfx.wav")
sfx = love.audio.newSource(data)

Load SoundData and create a Source

decoder = love.sound.newDecoder("bgm.ogg")
bgm = love.audio.newSource(decoder)

See Also