Difference between revisions of "love.graphics.setRenderTarget"

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[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Captures drawing operations to a Framebuffer}}
 
{{#set:Description=Captures drawing operations to a Framebuffer}}
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== Other Languages ==
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{{i18n|love.graphics.setRenderTarget}}

Revision as of 20:26, 18 November 2010

Available since LÖVE 0.7.0
It is not supported in earlier versions.


Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.

Function

Synopsis

love.graphics.setRenderTarget( framebuffer )

Arguments

Framebuffer framebuffer
The new render target.

Returns

Nothing.

Notes

Sets the render target to a specified Framebuffer. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.

Function

Synopsis

love.graphics.setRenderTarget( )

Arguments

None.

Returns

Nothing.

Notes

Resets the render target to the screen, i.e. re-enables drawing to the screen.


Examples

Drawing to a framebuffer

-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()

-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)

See Also


Other Languages