Difference between revisions of "Body:getAngularDamping"

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== See Also ==
 
== See Also ==
 
* [[parent::Body]]
 
* [[parent::Body]]
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* [[Body:setAngularDamping]]
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* [[Body:getLinearDamping]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Gets the Angular damping of the Body
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{{#set:Description=Gets the Angular damping of the Body.}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Body:getAngularDamping}}
 
{{i18n|Body:getAngularDamping}}

Latest revision as of 19:17, 25 November 2019

Gets the Angular damping of the Body

The angular damping is the rate of decrease of the angular velocity over time: A spinning body with no damping and no external forces will continue spinning indefinitely. A spinning body with damping will gradually stop spinning.


Damping is not the same as friction - they can be modelled together. However, only damping is provided by Box2D (and LOVE).


Damping parameters should be between 0 and infinity, with 0 meaning no damping, and infinity meaning full damping. Normally you will use a damping value between 0 and 0.1.

Function

Synopsis

damping = Body:getAngularDamping( )

Arguments

None.

Returns

number damping
The value of the angular damping.

See Also


Other Languages