Semantic search

Source:getVolumeLimitsReturns the volume limits of the source.
Source:isLoopingReturns whether the Source will loop.
Source:isPausedReturns whether the Source is paused.
Source:isPlayingReturns whether the Source is playing.
Source:isRelativeGets whether the Source's position and direction are relative to the listener.
Source:isStaticReturns whether the Source is static.
Source:isStoppedReturns whether the Source is stopped.
Source:pausePauses a source.
Source:playPlays a source.
Source:queueQueues SoundData for playback in a queueable Source.
Source:resumeResumes a paused source.
Source:rewindRewinds a source.
Source:seekSets the currently playing position of the Source.
Source:setAirAbsorptionSets the amount of air absorption applied to the Source.
Source:setAttenuationDistancesSets the reference and maximum attenuation distances of the Source.
Source:setConeSets the Source's directional volume cones.
Source:setDirectionSets the direction of the Source.
Source:setDistanceSets the reference and maximum distance of the source.
Source:setEffectApplies an audio effect to the Source.
Source:setFilterSets a low-pass, high-pass, or band-pass filter to apply when playing the Source.
Source:setLoopingSets whether the Source should loop.
Source:setPitchSets the pitch of the Source.
Source:setPositionSets the position of the Source.
Source:setRelativeSets whether the Source's position and direction are relative to the listener.
Source:setRolloffSets the rolloff factor.
Source:setVelocitySets the velocity of the Source.
Source:setVolumeSets the current volume of the Source.
Source:setVolumeLimitsSets the volume limits of the source.
Source:stopStops a source.
Source:tellGets the currently playing position of the Source.
SpriteBatchStore image positions in a buffer, and draw it in one call.
SpriteBatch (Français)Stock des positions d'image dans un tampon, puis les trace en un seul appel.
ThreadA Thread represents a thread.
WorldA world is an object that contains all bodies and joints.