Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Thread:set + (Set a value.)
- love.graphics.setFont + (Set an already-loaded Font as the current font.)
- BezierCurve:setControlPoint + (Set coordinates of the i-th control point.)
- Shape:setData + (Set data to be passed to the collision callback.)
- Body:setAngle + (Set the angle of the body.)
- Body:setBullet + (Set the bullet status of a body.)
- World:setGravity + (Set the gravity of the world.)
- Body:setInertia + (Set the inertia of a body.)
- PulleyJoint:setMaxLengths + (Set the maximum lengths of the rope segments.)
- PrismaticJoint:setMaxMotorForce + (Set the maximum motor force.)
- RevoluteJoint:setMaxMotorTorque + (Set the maximum motor force.)
- ParticleSystem:setOffset + (Set the offset position which the particle sprite is rotated around.)
- Body:setTransform + (Set the position and angle of the body.)
- Body:setPosition + (Set the position of the body.)
- PulleyJoint:setRatio + (Set the pulley ratio.)
- ParticleSystem:setRadialAcceleration + (Set the radial acceleration (away from the emitter).)
- GearJoint:setRatio + (Set the ratio of a gear joint.)
- World:setMeter + (Set the scale of the world.)
- Body:setAllowSleeping + (Set the sleep behaviour of a body.)
- World:setAllowSleep + (Set the sleep behaviour of the world.)
- PulleyJoint:setConstant + (Set the total length of the rope.)
- Body:setX + (Set the x position of the body.)
- Body:setY + (Set the y position of the body.)
- Body:setFixedRotation + (Set whether a body has fixed rotation.)
- love.graphics.setIcon + (Set window icon.)
- World:setContactFilter + (Sets a function for collision filtering.)
- love.audio.setDopplerScale + (Sets a global scale factor for doppler effects.)
- ClientObject:setHandshake + (Sets a handshake for the client.)
- ServerObject:setHandshake + (Sets a handshake for the server.)
- Source:setFilter + (Sets a low-pass, high-pass, or band-pass filter to apply when playing the Source.)
- Body:setType + (Sets a new body type.)
- WheelJoint:setSpringDampingRatio + (Sets a new damping ratio.)
- WeldJoint:setDampingRatio + (Sets a new damping ratio.)
- MouseJoint:setDampingRatio + (Sets a new damping ratio.)
- WeldJoint:setFrequency + (Sets a new frequency.)
- MouseJoint:setFrequency + (Sets a new frequency.)
- Body:setGravityScale + (Sets a new gravity scale factor for the body.)
- Body:setLinearVelocity + (Sets a new linear velocity for the Body.)
- WheelJoint:setMaxMotorTorque + (Sets a new maximum motor torque.)
- WheelJoint:setMotorSpeed + (Sets a new speed for the motor.)
- WheelJoint:setSpringFrequency + (Sets a new spring frequency.)
- ParticleSystem:setQuads + (Sets a series of [[Quad]]s to use for the particle sprites.)
- ChainShape:setNextVertex + (Sets a vertex that establishes a connection to the next shape.)
- EdgeShape:setNextVertex + (Sets a vertex that establishes a connection to the next shape.)
- ChainShape:setPrevVertex + (Sets a vertex that establishes a connection to the previous shape.)
- ChainShape:setPreviousVertex + (Sets a vertex that establishes a connection to the previous shape.)
- EdgeShape:setPreviousVertex + (Sets a vertex that establishes a connection to the previous shape.)
- ParticleSystem:setAreaSpread + (Sets area-based spawn parameters for the particles.)
- ParticleSystem:setEmissionArea + (Sets area-based spawn parameters for the particles.)
- cock.setJoystickDeadzone + (Sets deadzones.)