Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Variant + (The types supported by [[love.thread]] and [[love.event]].)
- User:Substitute541/Love3D + (This allows you to simulate real 3D in a 2D engine. No Raycasting!)
- Check + (This function checks if it's arguments are of the right types and calls the error-function if one isn't.)
- Clamping + (This function clamps a value to a certain range.)
- love.load + (This function is called exactly once at the beginning of the game.)
- love.video + (This module is responsible for decoding and streaming video files.)
- love.video (Română) + (This module is responsible for decoding and streaming video files.)
- love.sound + (This module is responsible for decoding sound files.)
- love.sound (简体中文) + (This module is responsible for decoding sound files.)
- love.sound (Română) + (This module is responsible for decoding sound files.)
- love.event.quit (Tiếng Việt) + (Thoát khỏi chương trình LÖVE.)
- Thread (Tiếng Việt) + (Thread biểu diễn cho một luồng.)
- Thread (日本語) + (Thread はスレッドを提供します。)
- love.graphics.setCanvas (Tiếng Việt) + (Thu nhận các thao tác vẽ để đưa về một Canvas)
- love.event.push (Tiếng Việt) + (Thêm một sự kiện vào hàng đợi các sự kiện.)
- Mappy + (Tile Map Editor)
- cron.lua + (Time-based functions for Lua.)
- clasp + (Tiny Lua class library)
- DisplayOrientation (Italiano) + (Tipi di orientamento del display.)
- Image (Português) + (Tipo de imagens que podem ser desenhadas.)
- SourceType (Português) + (Tipos de Sources de áudio.)
- SourceType (Español) + (Tipos de fuentes de audio.)
- BodyType (Română) + (Tipurile de [[Body (Română)|Body]].)
- love.audio.play (Português) + (Toca a Fonte especificada.)
- Source:play (Português) + (Toca um Source.)
- KeyConstant (Português) + (Todas as teclas que podem ser pressionadas.)
- cock.setCallbacks + (Toggles callbacks.)
- love.graphics.toggleFullscreen + (Toggles fullscreen.)
- KeyConstant (Français) + (Toute les touches pouvant être préssée.)
- love.graphics.stencil (Français) + (Trace des formes géometriques comme un stencil.)
- love.graphics.line (Français) + (Trace des lignes entre deux points.)
- love.graphics.draw (Français) + (Trace des objets à l'écran.)
- love.graphics.print (Français) + (Trace du texte à l'écran. Si aucune [[Font (Français)|Font]] n'est définie, une sera crée et définie (une seule fois) si nécessaire.)
- love.graphics.drawInstanced (Français) + (Trace plusieurs instances d'un [[Mesh (Français)|Mesh]] (maillage) à partir d'un unique appel de tracé, en utilisant l'instanciation géométrique matérielle.)
- love.graphics.drawLayer (Français) + (Trace un calque d'une [[love.graphics.newArrayImage|table de texture]].)
- love.graphics.points (Français) + (Trace un ou plusieurs points.)
- love.graphics.polygon (Français) + (Trace un polygone.)
- love.graphics.rectangle (Français) + (Trace un réctangle.)
- love.graphics.ellipse (Français) + (Trace une ellipse.)
- Body:getWorldPoint + (Transform a point from local coordinates to world coordinates.)
- Body:getLocalPoint + (Transform a point from world coordinates to local coordinates.)
- Body:getLocalPoint (Português) + (Transform a point from world coordinates to local coordinates.)
- Body:getWorldVector + (Transform a vector from local coordinates to world coordinates.)
- Body:getLocalVector + (Transform a vector from world coordinates to local coordinates.)
- ImageData:mapPixel + (Transform an image by applying a function to every pixel.)
- ImageData:mapPixel (Українська) + (Transform an image by applying a function to every pixel.)
- Transform:isAffine2DTransform (日本語) + (Transform にアフィン変換 (擬似変換) が使われているか確認します。)
- Transform:shear (日本語) + (Transform の座標系に[https://en.wikipedia.org/wiki/Shear_mapping 剪断係数] (斜行) を適用します。)
- Transform:rotate (日本語) + (Transform の座標系に回転を適用します。)
- Transform:translate (日本語) + (Transform の座標系に平行移動を適用します。)