Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0
Use Canvas:newImageData instead.

Gets the pixel at the specified position from a Canvas.

Valid x and y values start at 0 and go up to canvas width and height minus 1.

O.png This function can be very slow: it can cause the CPU to wait for the GPU to finish all the work currently in its queue, which can be a whole frame's worth (or more.)  



r, g, b, a = Canvas:getPixel( x, y )


number x
The position of the pixel on the x-axis.
number y
The position of the pixel on the y-axis.


number r
The red component (0-255).
number g
The green component (0-255).
number b
The blue component (0-255).
number a
The alpha component (0-255).

See Also

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