Difference between revisions of "love.graphics.shear"

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Shears the coordinate system.
 
Shears the coordinate system.
  
In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in [[0.10.0]]. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.
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This change lasts until the next [[love.draw]] call, or a [[love.graphics.pop]] reverts to a previous [[love.graphics.push]], or [[love.graphics.origin]] is called - whichever comes first.
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{{notice|In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in [[0.10.0]]. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.}}
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== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Latest revision as of 18:22, 3 June 2022

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Shears the coordinate system.

This change lasts until the next love.draw call, or a love.graphics.pop reverts to a previous love.graphics.push, or love.graphics.origin is called - whichever comes first.

O.png In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in 0.10.0. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.  


Function

Synopsis

love.graphics.shear( kx, ky )

Arguments

number kx
The shear factor on the x-axis.
number ky
The shear factor on the y-axis.

Returns

Nothing.

Examples

Squish a rectangle

function love.draw()
	love.graphics.translate(100, 100)
	local t = love.timer.getTime()
	love.graphics.shear(math.cos(t), math.cos(t * 1.3))
	love.graphics.rectangle('fill', 0, 0, 100, 50)
end

See Also


Other Languages