Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- World:setSleepingAllowed + (Sets the sleep behaviour of the world.)
- Body:setSleepingAllowed + (Sets the sleeping behaviour of the body.)
- love.filesystem.setSource + (Sets the source of the game, where the code is present. Used internally.)
- ParticleSystem:setSpeed + (Sets the speed of the particles.)
- ParticleSystem:setSpin + (Sets the spin of the sprite.)
- ParticleSystem:setTangentialAcceleration + (Sets the tangential acceleration (acceleration perpendicular to the particle's direction).)
- MotorJoint:setAngularOffset + (Sets the target angular offset between the two Bodies the Joint is attached to.)
- MotorJoint:setLinearOffset + (Sets the target linear offset between the two Bodies the Joint is attached to.)
- MouseJoint:setTarget + (Sets the target point.)
- SpriteBatch:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used for the sprites in the batch.)
- ParticleSystem:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) to be used for the particles.)
- Mesh:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.)
- Quad:setViewport + (Sets the texture coordinates according to a viewport.)
- PrismaticJoint:setUpperLimit + (Sets the upper limit.)
- RevoluteJoint:setUpperLimit + (Sets the upper limit.)
- Source:setVelocity + (Sets the velocity of the Source.)
- love.audio.setVelocity + (Sets the velocity of the listener.)
- Mesh:setVertexMap + (Sets the vertex map for the Mesh.)
- Joystick:setVibration + (Sets the vibration motor speeds on a Joystick with rumble support.)
- Source:setVolumeLimits + (Sets the volume limits of the source.)
- love.graphics.setCaption + (Sets the window caption.)
- love.window.setIcon + (Sets the window icon.)
- love.window.setTitle + (Sets the window title.)
- Canvas:setWrap + (Sets the wrapping properties of a Canvas.)
- Framebuffer:setWrap + (Sets the wrapping properties of a Framebuffer.)
- Texture:setWrap + (Sets the wrapping properties of a Texture.)
- (Image):setWrap + (Sets the wrapping properties of an Image.)
- love.filesystem.setIdentity + (Sets the write directory for your game.)
- love.filesystem.setIdentity (简体中文) + (Sets the write directory for your game.)
- love.window.setVSync + (Sets vertical synchronization mode.)
- love.setDeprecationOutput + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.setDeprecationOutput (Italiano) + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.graphics.setMeshCullMode + (Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled.)
- love.filesystem.setSymlinksEnabled + (Sets whether love.filesystem follows symbolic links.)
- ParticleSystem:setRelativeRotation + (Sets whether particle angles and rotations are relative to their velocities.)
- Mesh:setVertexColors + (Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh.)
- love.mouse.setRelativeMode + (Sets whether relative mode is enabled for the mouse.)
- Source:setLooping + (Sets whether the Source should loop.)
- Source:setLooping (Deutsch) + (Sets whether the Source should loop.)
- Source:setRelative + (Sets whether the Source's position and direction are relative to the listener.)
- Body:setActive + (Sets whether the body is active in the world.)
- Joint:setCollideConnected + (Sets whether the connected Bodies should collide with each other.)
- love.window.setDisplaySleepEnabled + (Sets whether the display is allowed to sleep while the program is running.)
- Fixture:setSensor + (Sets whether the fixture should act as a sensor.)
- love.audio.setMixWithSystem + (Sets whether the system should mix the audio with the system's audio.)
- Shape:setSensor + (Sets whether this shape should act as a sensor.)
- love.graphics.setFrontFaceWinding + (Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.)
- love.graphics.setWireframe + (Sets whether wireframe lines will be used when drawing.)
- Fixture:setMask + (Sets which categories this fixture should '''NOT''' collide with.)
- Shape:setMask + (Sets which categories this shape should '''NOT''' collide with.)
- love.audio.resume (Deutsch) + (Setzt alle Audiodaten fort.)
- love.mouse.setPosition (Deutsch) + (Setzt den Mauszeiger an eine neue Position.)
- Shader + (Shader effect.)
- Shader (Français) + (Shader effect.)
- Shear + (Shear/skew graphics!)
- love.graphics.shear + (Shears the coordinate system.)
- love.physics.newRectangleShape + (Shorthand for creating rectangular [[PolygonShape]]s.)
- Shädows (日本語) + (Shädows は LÖVE 用の動的陰影および照明ライブラリです。)
- love.event.wait (Français) + (Similaire à <code>[[love.event.poll (Français)|love.event.poll]]()</code>, mais bloque jusqu'à ce qu'il y ai un évènement dans la file d'attente.)
- layouter + (Simple UI grid layout library.)
- SUIT + (Simple User Interface Toolkit)
- CodeBreak + (Simple code cracking game.)
- tween.lua + (Simple tweening lib for Lua.)
- Quickie + (Simple(r), but powerful GUI. '''(renamed to SUIT)''')
- Donut + (Simplified debug message control system)
- love.physics (Deutsch) + (Simuliert 2D Physik für Festkörper auf realistische Art und Weise.)
- OpenCanvas + (Sketching and Paintchat program)
- Object:typeOf (Slovenský) + (Skontroluje, či je objekt určitého typu.)
- tween + (Small sets of functions for performing tweening in Lua)
- fadeColor + (Smooth color transitions suitable to fading effects.)
- SoundData:getSampleRate (日本語) + (SoundData のサンプル・レートを返します。)
- SoundData:getSampleCount (日本語) + (SoundData のサンプル数を返します。)
- love.sound.newSoundData (日本語) + (SoundData を新規作成します。)
- SciTE + (Source Code Editor)
- Notepad++ + (Source Code Editor)
- PyCharm + (Source Code Editor)
- Sublime Text + (Source Code Editor)
- Geany + (Source Code Editor)
- Atom + (Source Code Editor)
- Source:isStatic (日本語) + (Source が static かどうか返します。)
- Source:isLooping (日本語) + (Source がループ再生されているかどうか返します。)
- Source:isPaused (日本語) + (Source が一時停止中かどうか返します。)
- Source:isStopped (日本語) + (Source が停止中かどうか返します。)
- Source:isPlaying (日本語) + (Source が再生中かどうか返します。)
- love.audio.setEffect (日本語) + (Source で使うエフェクトを定義します。)
- FilterType (日本語) + (Source で使えるフィルタの種類です。)
- Source:getActiveEffects (日本語) + (Source で現在有効なエフェクト名のリストを取得します。)
- Source:clone (日本語) + (Source と同一の複製を停止状態に設定して作成します。)
- Source:getPitch (日本語) + (Source における現在の音程を取得します。)
- Source:setPitch (日本語) + (Source における現在の音程を設定します。)
- Source:getAirAbsorption (日本語) + (Source に適用される空気吸収量を取得します。)
- Source:setAirAbsorption (日本語) + (Source に適用される空気吸収量を設定します。)
- Source:getChannels (日本語) + (Source のチャンネル数を取得します。)
- Source:getChannelCount (日本語) + (Source のチャンネル数を取得します。)
- Source:getRolloff (日本語) + (Source のロールオフ係数を返します。)
- Source:stop (日本語) + (Source の再生を停止します。)
- Source:setDistance (日本語) + (Source の基準および最大距離を設定します。)
- Source:getDistance (日本語) + (Source の基準および最大距離を返します。)
- Source:getAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を取得します。)
- Source:setAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を設定します。)