How the image wraps inside a Quad with a larger quad size than image size. This also affects how Meshes with texture coordinates which are outside the range of [0, 1] are drawn, and the color returned by the
Texel Shader function when using it to sample from texture coordinates outside of the range of [0, 1].
- Clamp the texture. Appears only once. The area outside the texture's normal range is colored based on the edge pixels of the texture.
- Repeat the texture. Fills the whole available extent.
clampzero mode is not available on most mobile devices, and will fall back to the
clamp mode when it's unsupported. Check the
clampzero GraphicsFeature constant by calling love.graphics.getSupported.
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