|This page is still incomplete, you are likely to be eaten by a grue.|
|This page has information on compiling the LÖVE source code. This is only necessary if you want to make modifications or additions to the framework itself. If you just want to code a game in Lua, go back to Getting Started.|
|LÖVE for Android has its own build instructions. See the repository for more information!|
Still interested? Okay. Follow these three steps and you'll have your very own LÖVE binary:
1. Getting the source
The official repository of LÖVE is hosted on GitHub.
You can download the source code either by downloading an archive from one of the tags on the download page or by installing Git and cloning the repository. Almost every Linux distributions have Git in their repositories, some even have it installed by default. Windows and OS X users can get the official binary of Git from here.
To create a clone with Git, open a terminal or command prompt, go to the directory that you want to download the source code folder to and use the following commands:
git clone https://github.com/love2d/love
This will create a love folder and download the latest source code into it.
If you want to use the source code of a specific version, go into the love directory and issue one of the following commands:
git checkout 0.8.0 # any (released) version from 0.6.0 onwards. git checkout 0.7.2 git checkout minor # the minor branch, where development is done for the next x.0 version when there's still a y.z version to be released. git checkout master # to the last commit, regardless of branch.
LÖVE uses several open source libraries such as Lua, DevIL (up to 0.9.2) for images, and libvorbis for audio. Those libraries and their development files are required to successfully build LÖVE. It's possible to build every dependency yourself, but this is out of the scope of this page. The following explains how you can get prebuilt binaries instead.
Mac OS X
The required pre-built frameworks are available here. Place the frameworks in
/Library/Frameworks/ in order for LÖVE's Xcode project to recognize them.
Download the development packages of the dependencies from the repository of your distribution.
Ubuntu and Debian Jessie onwards
sudo apt-get install build-essential autotools-dev automake libtool \ pkg-config libfreetype6-dev libluajit-5.1-dev libphysfs-dev libsdl2-dev \ libopenal-dev libogg-dev libvorbis-dev libmodplug-dev libmpg123-dev \ libtheora-dev
These are taken from the
platform/unix/debian/control.in file in the repository.
For the 0.9.0 branch, older versions of Ubuntu need the latest libsdl2-dev packages, which can be found via this ppa: https://launchpad.net/~bartbes/+archive/love-stable
If you get an error during the build complaining about libturbojpeg, you must first fix a bug in Ubuntu, then run `configure` again:
ln -s /usr/lib/x86_64-linux-gnu/libturbojpeg.so.0 /usr/lib/x86_64-linux-gnu/libturbojpeg.so
Starting from 11.0,
libphysfs-dev is no longer needed as LOVE 11.0 and onwards bundle its own PhysFS.
pacman -S devil flac freetype2 glibc libmodplug libvorbis lua51 mesa mpg123 openal physfs sdl # 0.6.x pacman -S devil freetype2 libmodplug libvorbis lua51 mpg123 openal physfs sdl # 0.7.x pacman -S luajit physfs freetype2 devil mpg123 openal libvorbis libmodplug sdl2 shared-mime-info hicolor-icon-theme desktop-file-utils # for 0.9.x (taken from package in repository) pacman -S luajit freetype2 mpg123 openal libvorbis libtheora libmodplug sdl2 shared-mime-info hicolor-icon-theme desktop-file-utils # for 11.x
yum install freetype-devel glibc-devel libmpg123-devel libmodplug-devel physfs-devel mesa-libGL-devel openal-soft-devel DevIL-devel libvorbis-devel SDL-devel libmng-devel libtiff-devel lua-devel gcc-c++ libtool luajit luajit-devel libtheora-devel SDL2-devel
Please note that libmpg123-devel is in the rpmfusion-free repository.
Install the following packages (using aptitude or apt):
aptitude install build-essential automake libtool libphysfs-dev libsdl-dev libopenal-dev liblua5.1-0-dev libdevil-dev libmodplug-dev libfreetype6-dev libmpg123-dev libvorbis-dev libmng-dev libxpm-dev libxcursor-dev libXxf86vm-dev
Afterwards, just build it like it is mentioned below, but passing the
--with-lua=lua option to
If you want or need to use LuaJIT, you will need to either backport the Debian packaged from Jessie, or build it from the upstream source.
urpmi make automake autoconf libopenal-devel libtool libtool-base libphysfs-devel libSDL-devel lua liblua-devel libdevil-devel libmodplug-devel libfreetype6-devel libmpg123-devel libvorbis-devel libmng-devel libxpm-devel libxcursor-devel libxxf86vm-devel
emerge -va lua physfs libsdl opengl devil freetype openal libvorbis mpg123 libmodplug
Make sure you have autotools installed (which should normally be the case):
emerge -va automake autoconf libtool
Any other distribution will most likely have the dependencies in their repositories too, possibly with slightly different package names.
Follow the instructions at the megasource repository page to build LÖVE 0.9.0+.
Be sure to keep the required DLLs in the same folder as love.exe when running the executable.
Mac OS X
love.xcodeproj file with Xcode and press 'build', or use the
xcodebuild command-line utility.
Use the automagic script to generate the configure file and then run configure and make as usual.
Be aware that if you got your source from the LÖVE homepage your configure script has been pre-generated. This means that the ./platform/unix/automagic step should be skipped.
./platform/unix/automagic ./configure make
Your LÖVE binary will end up in the src directory.
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