Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- love.graphics.setFont + (Set an already-loaded Font as the current font.)
- BezierCurve:setControlPoint + (Set coordinates of the i-th control point.)
- Shape:setData + (Set data to be passed to the collision callback.)
- Body:setAngle + (Set the angle of the body.)
- Body:setBullet + (Set the bullet status of a body.)
- World:setGravity + (Set the gravity of the world.)
- Body:setInertia + (Set the inertia of a body.)
- PulleyJoint:setMaxLengths + (Set the maximum lengths of the rope segments.)
- PrismaticJoint:setMaxMotorForce + (Set the maximum motor force.)
- RevoluteJoint:setMaxMotorTorque + (Set the maximum motor force.)
- ParticleSystem:setOffset + (Set the offset position which the particle sprite is rotated around.)
- Body:setTransform + (Set the position and angle of the body.)
- Body:setPosition + (Set the position of the body.)
- PulleyJoint:setRatio + (Set the pulley ratio.)
- ParticleSystem:setRadialAcceleration + (Set the radial acceleration (away from the emitter).)
- GearJoint:setRatio + (Set the ratio of a gear joint.)
- World:setMeter + (Set the scale of the world.)
- Body:setAllowSleeping + (Set the sleep behaviour of a body.)
- World:setAllowSleep + (Set the sleep behaviour of the world.)
- PulleyJoint:setConstant + (Set the total length of the rope.)
- Body:setX + (Set the x position of the body.)
- Body:setY + (Set the y position of the body.)
- Body:setFixedRotation + (Set whether a body has fixed rotation.)
- love.graphics.setIcon + (Set window icon.)
- World:setContactFilter + (Sets a function for collision filtering.)
- love.audio.setDopplerScale + (Sets a global scale factor for doppler effects.)
- ClientObject:setHandshake + (Sets a handshake for the client.)
- ServerObject:setHandshake + (Sets a handshake for the server.)
- Source:setFilter + (Sets a low-pass, high-pass, or band-pass filter to apply when playing the Source.)
- Body:setType + (Sets a new body type.)
- WheelJoint:setSpringDampingRatio + (Sets a new damping ratio.)
- WeldJoint:setDampingRatio + (Sets a new damping ratio.)
- MouseJoint:setDampingRatio + (Sets a new damping ratio.)
- WeldJoint:setFrequency + (Sets a new frequency.)
- MouseJoint:setFrequency + (Sets a new frequency.)
- Body:setGravityScale + (Sets a new gravity scale factor for the body.)
- Body:setLinearVelocity + (Sets a new linear velocity for the Body.)
- WheelJoint:setMaxMotorTorque + (Sets a new maximum motor torque.)
- WheelJoint:setMotorSpeed + (Sets a new speed for the motor.)
- WheelJoint:setSpringFrequency + (Sets a new spring frequency.)
- ParticleSystem:setQuads + (Sets a series of [[Quad]]s to use for the particle sprites.)
- ChainShape:setNextVertex + (Sets a vertex that establishes a connection to the next shape.)
- EdgeShape:setNextVertex + (Sets a vertex that establishes a connection to the next shape.)
- ChainShape:setPrevVertex + (Sets a vertex that establishes a connection to the previous shape.)
- ChainShape:setPreviousVertex + (Sets a vertex that establishes a connection to the previous shape.)
- EdgeShape:setPreviousVertex + (Sets a vertex that establishes a connection to the previous shape.)
- ParticleSystem:setAreaSpread + (Sets area-based spawn parameters for the particles.)
- ParticleSystem:setEmissionArea + (Sets area-based spawn parameters for the particles.)
- cock.setJoystickDeadzone + (Sets deadzones.)
- World:setCallbacks + (Sets functions to be called when shapes collide.)
- cock.setJoystickHatMode + (Sets hat modes.)
- cock.getJoystickHatMode + (Sets hat modes.)
- ParticleSystem:setEmitterLifetime + (Sets how long the particle system should emit particles)
- ParticleSystem:setLifetime + (Sets how long the particle system should emit particles (if -1 then it emits particles forever).)
- Body:setMassFromShapes + (Sets mass properties from attatched shapes.)
- cock.setMouseFactor + (Sets mouse factor.)
- cock.setMouseOffset + (Sets mouse offset.)
- love.graphics.setScissor + (Sets or disables scissor.)
- Font:setFallbacks + (Sets other Fonts to use if this Font doesn't have a specific character.)
- Source:setCone + (Sets the Source's directional volume cones.)
- Texture:setFilter + (Sets the [[FilterMode|filter mode]] of the Texture.)
- Canvas:setFilter + (Sets the [[FilterMode|filter mode]] of the [[Canvas]].)
- Mesh:setImage + (Sets the [[Image]] used when drawing the Mesh.)
- love.graphics.setPointSize + (Sets the [[love.graphics.points|point]] size.)
- love.graphics.setPointStyle + (Sets the [[love.graphics.point|point]] style.)
- love.graphics.intersectScissor + (Sets the [[love.graphics.setScissor|scissor]] to the rectangle created by the intersection of the specified rectangle with the existing scissor.)
- Source:setAirAbsorption + (Sets the amount of air absorption applied to the Source.)
- ParticleSystem:setLinearDamping + (Sets the amount of linear damping (constant deceleration) for particles.)
- ParticleSystem:setEmissionRate + (Sets the amount of particles emitted per second.)
- ParticleSystem:setSizeVariation + (Sets the amount of size variation.)
- ParticleSystem:setSpinVariation + (Sets the amount of spin variation.)
- ParticleSystem:setSpread + (Sets the amount of spread for the system.)
- Body:setAngularDamping + (Sets the angular damping of a Body)
- Body:setAngularVelocity + (Sets the angular velocity of a Body.)
- Video:setSource + (Sets the audio [[Source]] used for playing back the video's audio.)
- love.graphics.setBackgroundColor + (Sets the background color.)
- love.graphics.setBlendMode + (Sets the blending mode.)
- love.graphics.setBlendMode (Français) + (Sets the blending mode.)
- (File):setBuffer + (Sets the buffer mode for a file opened for writing or appending.)
- ClientObject:setCallback + (Sets the callbacks for the client.)
- ServerObject:setCallback + (Sets the callbacks for the server.)
- Fixture:setCategory + (Sets the categories the fixture belongs to.)
- Shape:setCategory + (Sets the categories this shape is a member of.)
- CircleShape:setPoint + (Sets the center point of the circle shape.)
- love.graphics.setColorMask + (Sets the color mask. Enables or disables specific color components when rendering.)
- love.graphics.setColorMask (Français) + (Sets the color mask. Enables or disables specific color components when rendering.)
- love.graphics.setColorMode + (Sets the color mode (which controls how images are affected by the current color).)
- ImageData:setPixel + (Sets the color of a pixel.)
- ParticleSystem:setColor + (Sets the color of the image.)
- SpriteBatch:setColor + (Sets the color that will be used for the next add or set operations.)
- love.graphics.setColor + (Sets the color used for drawing.)
- love.graphics.setColor (简体中文) + (Sets the color used for drawing.)
- ParticleSystem:setColors + (Sets the colors to apply to the particle sprite.)
- Texture:setDepthSampleMode + (Sets the comparison mode used when sampling from a [[PixelFormat|depth texture]] in a shader.)
- Contact:setFriction + (Sets the contact friction.)
- Contact:setRestitution + (Sets the contact restitution.)
- love.mouse.setX + (Sets the current X position of the mouse.)
- love.mouse.setX (Русский) + (Sets the current X position of the mouse.)
- love.mouse.setY (Русский) + (Sets the current X position of the mouse.)
- love.mouse.setY + (Sets the current Y position of the mouse.)
- love.mouse.setCursor + (Sets the current mouse cursor.)
- Video:seek + (Sets the current playback position of the Video.)
- VideoStream:seek + (Sets the current playback position of the Video.)
- VideoStream:seek (Français) + (Sets the current playback position of the Video.)
- love.mouse.setPosition + (Sets the current position of the mouse.)
- love.math.setRandomState + (Sets the current state of the random number generator.)
- RandomGenerator:setState + (Sets the current state of the random number generator.)
- love.mouse.setVisible + (Sets the current visibility of the cursor.)
- Source:setVolume + (Sets the current volume of the Source.)
- Source:setVolume (Deutsch) + (Sets the current volume of the Source.)
- Decoder:seek + (Sets the currently playing position of the Decoder.)
- Source:seek + (Sets the currently playing position of the Source.)
- DistanceJoint:setDampingRatio + (Sets the damping ratio.)
- DistanceJoint:setDamping + (Sets the damping ratio.)
- love.graphics.setDefaultFilter + (Sets the default scaling filters used with [[Image]]s, [[Canvas]]es, and [[Font]]s.)
- love.graphics.setDefaultFilter (Français) + (Sets the default scaling filters used with [[Image]]s, [[Canvas]]es, and [[Font]]s.)
- love.graphics.setDefaultImageFilter + (Sets the default scaling filters.)
- Shape:setDensity + (Sets the density of a Shape.)
- Fixture:setDensity + (Sets the density of the fixture.)
- Source:setDirection + (Sets the direction of the Source.)
- ParticleSystem:setDirection + (Sets the direction the particles will be emitted in.)
- love.window.updateMode + (Sets the display mode and properties of the window, without modifying unspecified properties.)
- love.window.setMode + (Sets the display mode and properties of the window.)
- love.audio.setDistanceModel + (Sets the distance attenuation model.)
- DistanceJoint:setLength + (Sets the equilibrium distance between the two Bodies.)
- love.filesystem.setCRequirePath + (Sets the filesystem paths that will be searched for c libraries when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.)
- love.filesystem.setRequirePath + (Sets the filesystem paths that will be searched when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.)
- Shape:setFilterData + (Sets the filter data for a Shape.)
- Fixture:setFilterData + (Sets the filter data of the fixture.)
- Fixture:setFilterData (Русский) + (Sets the filter data of the fixture.)
- Font:setFilter + (Sets the filter mode for a font.)
- Font:setFilter (Français) + (Sets the filter mode for a font.)
- (Image):setFilter + (Sets the filter mode for an image.)
- Fixture:setFriction + (Sets the friction of the fixture.)
- Shape:setFriction + (Sets the friction of the shape.)
- ParticleSystem:setGravity + (Sets the gravity affecting the particles (acceleration along the y-axis).)
- Fixture:setGroupIndex + (Sets the group the fixture belongs to.)
- MouseJoint:setMaxForce + (Sets the highest allowed force.)
- ParticleSystem:setImage + (Sets the image to be used for the particles.)
- ParticleSystem:setSprite + (Sets the image which is to be emitted.)
- Quad:setLayer + (Sets the layer to use in [[TextureType|Array Textures]].)
- ParticleSystem:setParticleLife + (Sets the life of the particles.)
- ParticleSystem:setParticleLifetime + (Sets the lifetime of the particles.)
- PrismaticJoint:setLimits + (Sets the limits.)
- RevoluteJoint:setLimits + (Sets the limits.)
- Font:setLineHeight + (Sets the line height.)
- love.graphics.setLineJoin + (Sets the line join style.)
- love.graphics.setLineStipple + (Sets the line stipple pattern.)
- love.graphics.setLineStyle + (Sets the line style.)
- love.graphics.setLine + (Sets the line width and style.)
- love.graphics.setLineWidth + (Sets the line width.)
- ParticleSystem:setLinearAcceleration + (Sets the linear acceleration (acceleration along the x and y axes) for particles.)
- Body:setLinearDamping + (Sets the linear damping of a Body.)
- love.graphics.setBlendState + (Sets the low-level blending state. [[love.graphics.setBlendMode]] is a simpler function for setting a higher level blending mode.)
- PrismaticJoint:setLowerLimit + (Sets the lower limit.)
- RevoluteJoint:setLowerLimit + (Sets the lower limit.)
- Body:setMass + (Sets the mass properties directly.)
- love.audio.setVolume + (Sets the master volume.)
- FrictionJoint:setMaxForce + (Sets the maximum friction force in Newtons.)
- FrictionJoint:setMaxTorque + (Sets the maximum friction torque in Newton-meters.)
- RopeJoint:setMaxLength + (Sets the maximum length of a RopeJoint.)
- SpriteBatch:setBufferSize + (Sets the maximum number of sprites the SpriteBatch can hold.)
- SpriteBatch:setBufferSize (Français) + (Sets the maximum number of sprites the SpriteBatch can hold.)
- love.physics.setMeter + (Sets the meter scale factor.)
- Texture:setMipmapFilter + (Sets the mipmap filter mode for a Texture.)
- Texture:setMipmapFilter (Français) + (Sets the mipmap filter mode for a Texture.)
- ParticleSystem:setInsertMode + (Sets the mode to use when the ParticleSystem adds new particles.)
- Mesh:setDrawMode + (Sets the mode used when drawing the Mesh.)
- PrismaticJoint:setMotorSpeed + (Sets the motor speed.)
- RevoluteJoint:setMotorSpeed + (Sets the motor speed.)
- love.audio.setOrientation + (Sets the orientation of the listener.)
- ClientObject:setPing + (Sets the ping for the client.)
- ServerObject:setPing + (Sets the ping for the server.)
- Source:setPitch + (Sets the pitch of the Source.)
- Joystick:setPlayerIndex + (Sets the player index of this Joystick. This corresponds to an indicator light on many common gamepads.)
- love.graphics.setPoint + (Sets the point size and style.)
- Source:setPosition + (Sets the position of the Source.)
- ParticleSystem:setPosition + (Sets the position of the emitter.)
- love.audio.setPosition + (Sets the position of the listener.)
- love.window.setPosition + (Sets the position of the window on the screen.)
- Mesh:setVertexAttribute + (Sets the properties of a specific attribute within a vertex in the Mesh.)
- Mesh:setVertex + (Sets the properties of a vertex in the Mesh.)
- CircleShape:setRadius + (Sets the radius of the circle.)
- Source:setAttenuationDistances + (Sets the reference and maximum attenuation distances of the Source.)
- Source:setDistance + (Sets the reference and maximum distance of the source.)
- DistanceJoint:setFrequency + (Sets the response speed.)
- Fixture:setRestitution + (Sets the restitution of the fixture.)
- Shape:setRestitution + (Sets the restitution of the shape.)
- Source:setRolloff + (Sets the rolloff factor.)
- ParticleSystem:setRotation + (Sets the rotation of the image upon particle creation (in radians).)
- SoundData:setSample + (Sets the sample at the specified position.)
- Video:setFilter + (Sets the scaling filters used when drawing the Video.)
- love.math.setRandomSeed + (Sets the seed of the random number generator.)
- RandomGenerator:setSeed + (Sets the seed of the random number generator.)
- RandomGenerator:setSeed (Français) + (Sets the seed of the random number generator.)
- LUBE.bin:setseperators + (Sets the separators for pack/unpack.)
- ParticleSystem:setBufferSize + (Sets the size of the buffer (the max allowed amount of particles in the system).)
- ParticleSystem:setSize + (Sets the size of the particle (1.0 being normal size).)
- ParticleSystem:setSizes + (Sets the sizes of the particle over its lifetime.)
- World:setAllowSleeping + (Sets the sleep behaviour of the world.)
- World:setSleepingAllowed + (Sets the sleep behaviour of the world.)
- Body:setSleepingAllowed + (Sets the sleeping behaviour of the body.)
- love.filesystem.setSource + (Sets the source of the game, where the code is present. Used internally.)
- ParticleSystem:setSpeed + (Sets the speed of the particles.)
- ParticleSystem:setSpin + (Sets the spin of the sprite.)
- ParticleSystem:setTangentialAcceleration + (Sets the tangential acceleration (acceleration perpendicular to the particle's direction).)
- MotorJoint:setAngularOffset + (Sets the target angular offset between the two Bodies the Joint is attached to.)
- MotorJoint:setLinearOffset + (Sets the target linear offset between the two Bodies the Joint is attached to.)
- MouseJoint:setTarget + (Sets the target point.)
- SpriteBatch:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used for the sprites in the batch.)
- ParticleSystem:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) to be used for the particles.)
- Mesh:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.)
- Quad:setViewport + (Sets the texture coordinates according to a viewport.)
- PrismaticJoint:setUpperLimit + (Sets the upper limit.)
- RevoluteJoint:setUpperLimit + (Sets the upper limit.)
- Source:setVelocity + (Sets the velocity of the Source.)
- love.audio.setVelocity + (Sets the velocity of the listener.)
- Mesh:setVertexMap + (Sets the vertex map for the Mesh.)
- Joystick:setVibration + (Sets the vibration motor speeds on a Joystick with rumble support.)
- Source:setVolumeLimits + (Sets the volume limits of the source.)
- love.graphics.setCaption + (Sets the window caption.)
- love.window.setIcon + (Sets the window icon.)
- love.window.setTitle + (Sets the window title.)
- Canvas:setWrap + (Sets the wrapping properties of a Canvas.)
- Framebuffer:setWrap + (Sets the wrapping properties of a Framebuffer.)
- Texture:setWrap + (Sets the wrapping properties of a Texture.)
- (Image):setWrap + (Sets the wrapping properties of an Image.)
- love.filesystem.setIdentity + (Sets the write directory for your game.)
- love.filesystem.setIdentity (简体中文) + (Sets the write directory for your game.)
- love.window.setVSync + (Sets vertical synchronization mode.)
- love.setDeprecationOutput + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.setDeprecationOutput (Italiano) + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.graphics.setMeshCullMode + (Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled.)
- love.filesystem.setSymlinksEnabled + (Sets whether love.filesystem follows symbolic links.)
- ParticleSystem:setRelativeRotation + (Sets whether particle angles and rotations are relative to their velocities.)
- Mesh:setVertexColors + (Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh.)
- love.mouse.setRelativeMode + (Sets whether relative mode is enabled for the mouse.)
- Source:setLooping + (Sets whether the Source should loop.)
- Source:setLooping (Deutsch) + (Sets whether the Source should loop.)
- Source:setRelative + (Sets whether the Source's position and direction are relative to the listener.)
- Body:setActive + (Sets whether the body is active in the world.)
- Joint:setCollideConnected + (Sets whether the connected Bodies should collide with each other.)
- love.window.setDisplaySleepEnabled + (Sets whether the display is allowed to sleep while the program is running.)
- Fixture:setSensor + (Sets whether the fixture should act as a sensor.)
- love.audio.setMixWithSystem + (Sets whether the system should mix the audio with the system's audio.)
- Shape:setSensor + (Sets whether this shape should act as a sensor.)
- love.graphics.setFrontFaceWinding + (Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.)
- love.graphics.setWireframe + (Sets whether wireframe lines will be used when drawing.)
- Fixture:setMask + (Sets which categories this fixture should '''NOT''' collide with.)
- Shape:setMask + (Sets which categories this shape should '''NOT''' collide with.)
- love.audio.resume (Deutsch) + (Setzt alle Audiodaten fort.)
- love.mouse.setPosition (Deutsch) + (Setzt den Mauszeiger an eine neue Position.)
- Shader + (Shader effect.)
- Shader (Français) + (Shader effect.)
- Shear + (Shear/skew graphics!)
- love.graphics.shear + (Shears the coordinate system.)
- love.physics.newRectangleShape + (Shorthand for creating rectangular [[PolygonShape]]s.)
- Shädows (日本語) + (Shädows は LÖVE 用の動的陰影および照明ライブラリです。)
- love.event.wait (Français) + (Similaire à <code>[[love.event.poll (Français)|love.event.poll]]()</code>, mais bloque jusqu'à ce qu'il y ai un évènement dans la file d'attente.)
- layouter + (Simple UI grid layout library.)
- SUIT + (Simple User Interface Toolkit)
- CodeBreak + (Simple code cracking game.)
- tween.lua + (Simple tweening lib for Lua.)
- Quickie + (Simple(r), but powerful GUI. '''(renamed to SUIT)''')
- Donut + (Simplified debug message control system)
- love.physics (Deutsch) + (Simuliert 2D Physik für Festkörper auf realistische Art und Weise.)
- OpenCanvas + (Sketching and Paintchat program)
- Object:typeOf (Slovenský) + (Skontroluje, či je objekt určitého typu.)
- tween + (Small sets of functions for performing tweening in Lua)
- fadeColor + (Smooth color transitions suitable to fading effects.)
- SoundData:getSampleRate (日本語) + (SoundData のサンプル・レートを返します。)
- SoundData:getSampleCount (日本語) + (SoundData のサンプル数を返します。)
- love.sound.newSoundData (日本語) + (SoundData を新規作成します。)
- SciTE + (Source Code Editor)
- Notepad++ + (Source Code Editor)
- PyCharm + (Source Code Editor)
- Sublime Text + (Source Code Editor)
- Geany + (Source Code Editor)
- Atom + (Source Code Editor)
- Source:isStatic (日本語) + (Source が static かどうか返します。)
- Source:isLooping (日本語) + (Source がループ再生されているかどうか返します。)
- Source:isPaused (日本語) + (Source が一時停止中かどうか返します。)
- Source:isStopped (日本語) + (Source が停止中かどうか返します。)
- Source:isPlaying (日本語) + (Source が再生中かどうか返します。)
- love.audio.setEffect (日本語) + (Source で使うエフェクトを定義します。)
- FilterType (日本語) + (Source で使えるフィルタの種類です。)
- Source:getActiveEffects (日本語) + (Source で現在有効なエフェクト名のリストを取得します。)
- Source:clone (日本語) + (Source と同一の複製を停止状態に設定して作成します。)
- Source:getPitch (日本語) + (Source における現在の音程を取得します。)
- Source:setPitch (日本語) + (Source における現在の音程を設定します。)
- Source:getAirAbsorption (日本語) + (Source に適用される空気吸収量を取得します。)
- Source:setAirAbsorption (日本語) + (Source に適用される空気吸収量を設定します。)
- Source:getChannels (日本語) + (Source のチャンネル数を取得します。)
- Source:getChannelCount (日本語) + (Source のチャンネル数を取得します。)
- Source:getRolloff (日本語) + (Source のロールオフ係数を返します。)
- Source:stop (日本語) + (Source の再生を停止します。)
- Source:setDistance (日本語) + (Source の基準および最大距離を設定します。)
- Source:getDistance (日本語) + (Source の基準および最大距離を返します。)
- Source:getAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を取得します。)
- Source:setAttenuationDistances (日本語) + (Source の基準及び最大減衰距離を設定します。)
- Source:setRelative (日本語) + (Source の座標、速度、方向および錐角がリスナーと相対的であるかどうかを取得します。)
- Source:isRelative (日本語) + (Source の座標、速度、方向および錐角がリスナーと相対的であるか取得します。)
- Source:getPosition (日本語) + (Source の座標を取得します。)
- Source:setPosition (日本語) + (Source の座標を設定します。)
- Source:getCone (日本語) + (Source の方向にある音量錐を取得します。)
- Source:setCone (日本語) + (Source の方向にある音量錐を設定します。)
- Source:getDirection (日本語) + (Source の方向を取得します。)
- Source:setDirection (日本語) + (Source の方向を設定します。)
- Source:getVolume (日本語) + (Source の現在の音量を取得します。)
- Source:setVolume (日本語) + (Source の現在の音量を設定します。)
- Source:getType (日本語) + (Source の種類を取得します。)
- Source:getDuration (日本語) + (Source の継続時間を取得します。)
- Source:getVelocity (日本語) + (Source の速度を取得します。)
- Source:setVelocity (日本語) + (Source の速度を設定します。)
- Source:getVolumeLimits (日本語) + (Source の音量制限を取得します。)
- Source (日本語) + (Source は音声の再生を提供します。)
- Source:setLooping (日本語) + (Source をループ再生するかどうか設定します。)
- Source:pause (日本語) + (Source を一時停止します。)
- Source:play (日本語) + (Source を再生します。)
- Source:rewind (日本語) + (Source を巻き戻します。)
- Source:setFilter (日本語) + (Source 再生時に使うローパス、ハイパス、またはバンドパスフィルタを設定します。)
- SpriteBatch (Deutsch) + (Speichert Bildpositionen in einem Buffer und zeichnet diese mit einem einzigen Funktionsaufruf.)
- love.system.setClipboardText (Deutsch) + (Speichert Text in der Zwischenablage des Systems.)
- Quad:flip (Deutsch) + (Spiegelt ein [[Quad (Deutsch)|Quad]] entweder horizontal, vertikal oder in beide Richtungen.)
- love.audio.play (Deutsch) + (Spielt eine [[Source (Deutsch)|Quelle]] ab.)
- Source:play (Deutsch) + (Spielt eine [[Source (Deutsch)|Quelle]] ab.)
- Polygon splitting + (Split convex polygons!)
- love.event (Slovenský) + (Spravuje udalosti, ako stlačenia klávesov.)
- love.event (Česky) + (Spravuje události, jako třeba stlačení klávesy.)
- love.mouse.isGrabbed (Polski) + (Sprawdza czy kursor myszy jest aktualnie przechwytywany.)
- Object:typeOf (Polski) + (Sprawdza, czy dany obiekt jest określonego typu.)
- love.mouse.isDown (Polski) + (Sprawdza, czy określony przycisk myszy jest wciśnięty.)
- SpriteBatch:getBufferSize (日本語) + (SpriteBatch が保持できる最大スプライト数を取得します。)
- SpriteBatch:setBufferSize (日本語) + (SpriteBatch が保持できる最大スプライト数を設定します。)
- SpriteBatch:getImage (日本語) + (SpriteBatch で使用されている画像を返します。)
- SpriteBatch:setDrawRange (日本語) + (SpriteBatch で描画したスプライト全体を部分集合へ制限します。)
- SpriteBatch:getCount (日本語) + (SpriteBatch にある現在のスプライトの本数を取得します。)
- SpriteBatch:getTexture (日本語) + (SpriteBatch にて使用されているテクスチャ ([[Image (日本語)|Image]] または [[Canvas (日本語)|Canvas]]) を取得します。)
- SpriteBatch:unbind (日本語) + (SpriteBatch を解きます。)
- love.audio.rewind (Deutsch) + (Spult alle Audiodaten zurück.)
- World:update (Česky) + (Spustí simulaci hry na X sekund...)
- love.update (Slovenský) + (Spätná funkcia používaná na aktualizovanie premenných v hre, je volaná každý snímok.)
- love.draw (Slovenský) + (Spätná funkcia používaná na zakreslenie hry na obrazovku, je volaná každý snímok.)
- love.wheelmoved (Slovenský) + (Spätná funkcia volaná pri otočení kolieska myši.)
- love.keypressed (Slovenský) + (Spätná funkcia volaná pri stlačení klávesy.)
- love.mousepressed (Slovenský) + (Spätná funkcia volaná pri stlačení tlačidla myši.)
- enet.peer:ping interval (Français) + (Spécifie un intervalle en millisecondes entre les envois de pings à l'autre bout de la connexion.)
- love.system.vibrate (Slovenský) + (Spôsobí vibrovanie zariadenia, ak je to možné.)
- SquareWorld + (SquareWorld is a 2D sandbox game with a focus on exploration and building.)
- love.isVersionCompatible (Italiano) + (Stabilisce se la versione di LÖVE indicata è compatibile con quella corrente.)
- ServerObject:startserver + (Starts and sets the server.)
- WheelJoint:setMotorEnabled + (Starts and stops the joint motor.)
- WheelJoint:enableMotor + (Starts and stops the joint motor.)
- PrismaticJoint:enableMotor + (Starts or stops the joint motor.)
- RevoluteJoint:enableMotor + (Starts or stops the joint motor.)
- Video:play + (Starts playing the Video.)
- ParticleSystem:start + (Starts the particle emitter.)
- Thread:start + (Starts the thread.)
- Thread:start (Français) + (Starts the thread.)
- stateful.lua + (Stateful Object Orientation for middleclass.)
- utf8 (Deutsch) + (Stellt Funktionen für den Umgang mit UTF-8 enkodierten [[string (Deutsch)|Strings]] zur Verfügung.)
- love.image (Deutsch) + (Stellt eine Schnittstelle bereit, mit der enkodierte Bildinformationen dekodiert werden können.)
- love.audio (Deutsch) + (Stellt eine Schnittstelle bereit, mit der Töne auf den Lautsprechern der Benutzer abgespielt werden können.)
- love.window (Deutsch) + (Stellt eine Schnittstelle bereit, welche Veränderungen am Programmfenster zulässt.)
- love.joystick (Deutsch) + (Stellt eine Schnittstelle zu verbundenen Joysticks bereit.)
- love.mouse (Deutsch) + (Stellt eine Schnittstelle zur Maus des Benutzers zur Verfügung.)
- love.timer (Deutsch) + (Stellt eine Schnittstelle zur Systemzeit des Benutzers bereit.)
- love.keyboard (Deutsch) + (Stellt eine Schnittstelle zur Tastatur des Benutzers bereit.)
- love.system (Deutsch) + (Stellt einen Zugang zu Informationen über das System des Benutzers bereit.)
- love.math (Deutsch) + (Stellt systemunabhängige mathematische Funktionen zur Verfügung.)
- SpriteBatch (Français) + (Stock des positions d'image dans un tampon, puis les trace en un seul appel.)
- love.audio.stop (Deutsch) + (Stoppt abgespielte [[Source (Deutsch)|Quellen]].)
- Source:stop + (Stops a source.)
- love.audio.stop (Français) + (Stops all playing audio.)
- love.audio.stop + (Stops currently played [[Source|sources]].)
- RecordingDevice:stop + (Stops recording audio from this device.)
- ParticleSystem:stop + (Stops the particle emitter, resetting the lifetime counter.)
- SpriteBatch + (Store image positions in a buffer, and draw it in one call.)
- LineJoin (Français) + (Style des jointures de ligne.)
- ParticleSystem:emit (Deutsch) + (Stößt einen Partikelhaufen aus.)
- Lovely Tiles + (Suite of tools for loading/rendering tilemaps)
- Lovely Mario Bros + (Super Mario Brothers spin off with a twist of Love)
- Data (Français) + (Super classe de tous les objets de données.)
- Object (Français) + (Super classe de tous les objets.)
- Texture (Français) + (Super classe pour les objets pouvant être tracés (drawable) représentant une texture.)
- Drawable (Français) + (Super classe pour toutes les choses qui peuvent être dessinées à l'écran.)
- Drawable + (Superclass for all things that can be drawn on screen.)
- Texture + (Superclass for drawable objects which represent a texture.)
- Drawable (Italiano) + (Superclasse contenente qualunque cosa possa essere mostrata a schermo.)
- Drawable (Português) + (Superclasse para tudo que pode ser desenhado na tela.)
- SpriteBatch:clear (Français) + (Supprime tous les sprites du tampon.)
- Mesh:detachAttribute (Français) + (Supprime un attribut de vecteur précédemment [[Mesh:attachAttribute (Français)|attaché]] au maillage.)
- love.graphics.toggleFullscreen (Português) + (TAlterna para tela cheia.)
- VideoStream:setSync + (TODO)
- VideoStream:setSync (日本語) + (TODO)
- ZURUECKgefilmt + (TWO Player Game.)
- Jupiter + (Table serialisation and file I/O.)
- findRotation + (Takes two points and returns the direction from point A to point B.)
- love.load (Česky) + (Tato funkce je zavolána právě jednou na začátku hry.)
- love.sound.newDecoder (Português) + (Tenta encontrar um decodificador para os dados do som codificado no arquivo especificado.)
- enet.peer:receive (Français) + (Tente d'extraire de la file d'attente un paquet entrant pour ce [[enet.peer (Français)|pair]].)
- love.sound.newDecoder (Français) + (Tente de trouver un décodeur pour les données sonores encodées d'un fichier spécifique.)
- (Image):isCompressed (Français) + (Test si l'Image a été créée depuis [[CompressedData (Français)|CompressedData]].)
- love.window.isMinimized (Français) + (Test si la fenêtre est actuellement [[love.window.minimize (Français)|minimisée]].)
- love.isVersionCompatible (Français) + (Test si la version est compatible avec la version actuelle de LÖVE.)
- love.graphics.isGammaCorrect (Français) + (Test si le rendu avec correction gamma est supporté et activé.)
- love.audio.isEffectsSupported (Français) + (Test si les effets audio sont supportés par le système ?)
- Object:typeOf (Français) + (Test si un objet est d'un certain type.)
- love.window.getFullscreen (Français) + (Teste si la fenêtre est en plein écran.)
- Body:isFixedRotation (Français) + (Teste si la rotation du corps est verrouillée.)
- AlignMode + (Text alignment.)
- InputField + (Text input handling library for LÖVE)
- Text:setFont (日本語) + (Text で使用されている[[Font (日本語)|フォント]]を置き換えます。)
- Text:addf (日本語) + (Text オブジェクトに対して整形 / 着色したテキストを指定された位置に追加します。)
- Text:add (日本語) + (Text オブジェクトに対して着色したテキストを指定された位置に追加します。)
- Text:setf (日本語) + (Text オブジェクトの内容を新規整形した文字列で置き換えます。)
- Text:set (日本語) + (Text オブジェクトの内容を新規未整形の文字列で置き換えます。)
- Text:clear (日本語) + (Text オブジェクトの内容を消去します。)
- Text (Français) + (Texte pouvant être tracé.)
- Texture:getMipmapCount (日本語) + (Texture (テクスチャ) にあるミップマップの個数を取得します。)
- Texture:getMipmapFilter (日本語) + (Texture の mipmap フィルタ方式を取得します。)
- Texture:setMipmapFilter (日本語) + (Texture の mipmap フィルタ方式を設定します。)
- Texture:setFilter (日本語) + (Texture の[[FilterMode (日本語)|フィルタ方式]]を設定します。)
- Texture:getTextureType (日本語) + (Texture の[[TextureType (日本語)|形式]]を取得します。)
- Texture:getWrap (日本語) + (Texture の加工特性を取得します。)
- Texture:setWrap (日本語) + (Texture の加工特性を設定します。)
- Texture:getDimensions (日本語) + (Texture の幅と高さを取得します。)
- Texture:getWidth (日本語) + (Texture の幅を取得します。)
- Texture:isReadable (日本語) + (Texture の描画と Shader へ送信可能であるか取得します。)
- Texture:getHeight (日本語) + (Texture の高さを取得します。)
- RotLove + (The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.)
- Objects + (The base code for objects)
- PowerState + (The basic state of the system's power supply.)
- DistanceModel + (The different distance models.)
- FileMode + (The different modes you can open a [[File]] in.)
- ShapeType + (The different types of [[Shape|Shapes]], as returned by [[Shape:getType]].)
- love.errhand + (The error handler, used to display error messages.)
- love.errorhandler + (The error handler, used to display error messages.)
- love.errhand (Italiano) + (The error handler, used to display error messages.)
- VertexAttributeStep + (The frequency at which a vertex shader fetches the vertex attribute's data from the Mesh when it's drawn.)
- FactoryFunctions + (The functions to create functions)
- N.T.U.I. + (The games you play are totally bugged! Take your revenge and fight against their creators! 2nd price INNOV'Game 2013.)
- MatrixLayout + (The layout of matrix elements (row-major or column-major).)
- love.run + (The main function, containing the main loop. A sensible default is used when left out.)
- Grease + (The one and (no longer) only networking library)
- love + (The root module which contains all the other modules.)
- love (Česky) + (The root module which contains all the other modules.)
- love (Italiano) + (The root module which contains all the other modules.)
- LineStyle + (The styles in which lines are drawn.)
- Object + (The superclass of all LÖVE types.)
- Object (Polski) + (The superclass of all LÖVE types.)
- Object (简体中文) + (The superclass of all LÖVE types.)
- Data + (The superclass of all data.)
- Data (简体中文) + (The superclass of all data.)
- FileType + (The type of a file.)
- BodyType + (The types of a [[Body]].)
- Variant + (The types supported by [[love.thread]] and [[love.event]].)
- User:Substitute541/Love3D + (This allows you to simulate real 3D in a 2D engine. No Raycasting!)
- Check + (This function checks if it's arguments are of the right types and calls the error-function if one isn't.)
- Clamping + (This function clamps a value to a certain range.)
- love.load + (This function is called exactly once at the beginning of the game.)
- love.video + (This module is responsible for decoding and streaming video files.)
- love.video (Română) + (This module is responsible for decoding and streaming video files.)
- love.sound + (This module is responsible for decoding sound files.)
- love.sound (简体中文) + (This module is responsible for decoding sound files.)
- love.sound (Română) + (This module is responsible for decoding sound files.)
- love.event.quit (Tiếng Việt) + (Thoát khỏi chương trình LÖVE.)
- Thread (Tiếng Việt) + (Thread biểu diễn cho một luồng.)
- Thread (日本語) + (Thread はスレッドを提供します。)
- love.graphics.setCanvas (Tiếng Việt) + (Thu nhận các thao tác vẽ để đưa về một Canvas)
- love.event.push (Tiếng Việt) + (Thêm một sự kiện vào hàng đợi các sự kiện.)
- Mappy + (Tile Map Editor)
- cron.lua + (Time-based functions for Lua.)
- clasp + (Tiny Lua class library)
- DisplayOrientation (Italiano) + (Tipi di orientamento del display.)
- Image (Português) + (Tipo de imagens que podem ser desenhadas.)
- SourceType (Português) + (Tipos de Sources de áudio.)
- SourceType (Español) + (Tipos de fuentes de audio.)
- BodyType (Română) + (Tipurile de [[Body (Română)|Body]].)
- love.audio.play (Português) + (Toca a Fonte especificada.)
- Source:play (Português) + (Toca um Source.)
- KeyConstant (Português) + (Todas as teclas que podem ser pressionadas.)
- cock.setCallbacks + (Toggles callbacks.)
- love.graphics.toggleFullscreen + (Toggles fullscreen.)
- KeyConstant (Français) + (Toute les touches pouvant être préssée.)
- love.graphics.stencil (Français) + (Trace des formes géometriques comme un stencil.)
- love.graphics.line (Français) + (Trace des lignes entre deux points.)
- love.graphics.draw (Français) + (Trace des objets à l'écran.)
- love.graphics.print (Français) + (Trace du texte à l'écran. Si aucune [[Font (Français)|Font]] n'est définie, une sera crée et définie (une seule fois) si nécessaire.)
- love.graphics.drawInstanced (Français) + (Trace plusieurs instances d'un [[Mesh (Français)|Mesh]] (maillage) à partir d'un unique appel de tracé, en utilisant l'instanciation géométrique matérielle.)
- love.graphics.drawLayer (Français) + (Trace un calque d'une [[love.graphics.newArrayImage|table de texture]].)
- love.graphics.points (Français) + (Trace un ou plusieurs points.)
- love.graphics.polygon (Français) + (Trace un polygone.)
- love.graphics.rectangle (Français) + (Trace un réctangle.)
- love.graphics.ellipse (Français) + (Trace une ellipse.)
- Body:getWorldPoint + (Transform a point from local coordinates to world coordinates.)
- Body:getLocalPoint + (Transform a point from world coordinates to local coordinates.)
- Body:getLocalPoint (Português) + (Transform a point from world coordinates to local coordinates.)
- Body:getWorldVector + (Transform a vector from local coordinates to world coordinates.)
- Body:getLocalVector + (Transform a vector from world coordinates to local coordinates.)